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Thread Statistics | Show CCP posts - 6 post(s) |
Freedom Nadd
University of Caille Gallente Federation
0
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Posted - 2015.03.10 12:07:12 -
[1] - Quote
Well after looking at the launcher this morning, it is blatantly obvious that CCP is in full on Greed is Good mode and is not open to any feedback that does not tell them what a great idea it is.
Looks like a summer of making high sec burn is on the cards once more. |
Freedom Nadd
University of Caille Gallente Federation
0
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Posted - 2015.03.10 12:22:41 -
[2] - Quote
Josef Djugashvilis wrote:Jenn aSide wrote:Dracvlad wrote: I was able to earn 108m an hour in Cobalt Edge with a carrier and oracle on grid Wow, 108 mil per hour (54 mil per hour per toon). Nice. In high sec you can use a Mach and make 86 mil per hour doing lvl 3 missions while being protected by CONCORD. So for the cost of using TWO characters and a CAPITAL SHIP that takes months to train for, and while flying in space where the space police won't help you, you get a whopping, mind blowing 22 million isk extra per hour total. Thanks for helping us empirically demonstrate the imbalances we were discussing, imbalances that end up distorting everything ccp tries to do with null sec. Jeez Jenn, let it go man. CCP ain't listening to you.
CCP aint listening full stop. The employee's that have an actual history of listening all jumped ship a long time ago, what we have left are very much the graveyard shift driving the good boat EVE into the ground.
It is the yearly pattern, distract the plebians with a fake popularity contest aka CSM and while that is going on screw the game as hard as possible. |
Freedom Nadd
University of Caille Gallente Federation
1
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Posted - 2015.03.10 19:57:10 -
[3] - Quote
How to fix Nullsec, the 15 point plan.
1. Reduce Highsec incursion spawns to 2.
2. Increase Sansha HP in incursions by 50%.
3. Reduce income curve for HQ's to 20 million at 50 ships.
4. Increase Level 4 mission standing requirement to 7.0, Increase Level 5 mission requirement to 9.0.
5. Add dynamic rat spawning to Level 3 and higher missions, increase mission rat numbers depending on number of ships in fleet (1 ship - normal spawn, 2 ships +75% spawns, 3 ships +200% spawns, 4 ships +350% spawns).
6. Remove State standings for mission agents.
7. Increase high sec ice anomaly respawn timer to 8 hours. Increase low sec ice anomaly respawn timer to 6 hours.
8. Remove any ore above Scordite from high sec.
9. Allow Rorqual class ships in High sec.
10. Remove ALL usable ore from starter systems and 1.0 space.
11. Increase NPC Corp tax to 20%.
12. Increase high sec manufacturing tax by 25%.
13. Decrease high sec refine rate by 25% and increase refine tax by 10%.
14. Remove all exploration combat sites from high sec.
15. Reduce high sec exploration sites by 50%.
Of course, will never happen. |
Freedom Nadd
University of Caille Gallente Federation
3
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Posted - 2015.03.10 20:54:51 -
[4] - Quote
Alavaria Fera wrote:Maralek wrote:i am completely underwhelmed and annoyed ,the game i once new and loved is slowy being dismantled and ruined, B-R made the news. A couple of cruisers fighting over a stick in the back end of nowhere wont. CCP must hate us Maybe after people like us are gone eve can truly reach it's golden age. Factional Sovereignty, plexes and all. Fweddit will turn into the next cfc and we'll become their pets.
Just get the CFC to drop all its sov, and become nomadic leet - Peeveepee Trolceptors coalition.
Roam across all of nullsec, multiple thousands of interceptors flipping all of nullsec sov on a daily basis.
The tears would be glorious. |
Freedom Nadd
University of Caille Gallente Federation
4
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Posted - 2015.03.11 03:21:38 -
[5] - Quote
As there appears to be a little confusion.
My Plan was to increase the viability of Nullsec by increasing the desire to be IN nullsec.
As CCP has stated, Null has a huge financial gain to those who exploit it to the max, and yet High has a marginally lesser financial income for what is universally accepted lesser risk and investment requirement.
If CCP are serious about balancing the risk/investment reward calculation they must reduce high sec income.
My post was not about Sov per say, although it is obvious CCP are training alliances to failcascade and join Faction Warfare. |
Freedom Nadd
University of Caille Gallente Federation
6
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Posted - 2015.03.11 12:41:51 -
[6] - Quote
Mr Epeen wrote:Freedom Nadd wrote:As there appears to be a little confusion.
My Plan was to increase the viability of Nullsec by increasing the desire to be IN nullsec.
Well, I am certainly confused. Nothing in your plan even mentioned null. It was all about nerfing high sec. Never has forcing one group to go into a place they don't want to be ever equated with increasing desire. What it does equate with is plummeting subscription numbers. Increase the viability of null by doing stuff in null. Not by wrecking every other region so you can have your cake and eat it too. So come up with a new plan that makes some sense and actually has something to do with improving 0.0. Then get back to us. Mr Epeen
Working on the CCP assumption that a) Nullsec is a-okay and does not need any further "increases" to income generation and by extension b) Null is the ultimate risk to reward and as such should be the upper limit on potential income for a capsuleer.
Starting from those two givens, it is obvious that to make null sec truly attractive you must balance the income within the less risky areas, as it currently stands there is a the dichotomy that high sec is both the safest space to operate AND the most lucrative individually. Until that is addressed, null sec will only reamain truly attractive to those who want to plant towers and live off moon goo. |
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